Portfolio

Forever Forest

Forever Forest is an action adventure for Nintendo Switch. It is set in a procedurally generated, limitless environment and puts a strong emphasis on exploration, survival, and character development. It was developed by Mad About Pandas is published by the Qatari studio Fictive Entertainment founded by Sheikh Turki Bin Faisal Al Thani.

The story of the game revolves around a small creature in a vast wilderness covered in darkness. After discovering a wondrous mask, the little hero sets forth on a journey to carry the last ray of light from the steep mountains in the south to the Everdark Forest in the north, crossing stony deserts, treacherous swamps, and poisonous lakes. Facing a variety of enemies, the character must evolve by absorbing the abilities of other creatures in ancient shrines of a long-lost civilization.

My involvement

  • designing the core loop and the mechanics for all creatures, fruits and upgrades
  • developing the setting and writing background story and in-game texts
  • documenting all decisions in the Design Bible and Detailed Design Document
  • putting the game together in Unity and balancing it with playtesting and excel-meeting with the publisher and supporting monetization and marketing

http://foreverforest-game.com

 

GATES

GATES is cross-platform serious game about Smart Farming Technology funded by the European Union as part of Horizon 2020. The target audience of the game are European farmers, students of agriculture and producers of farming machinery. We worked on that project together with farming and technology experts from Greece, Serbia, and Spain.

My involvement:

  • contributing the game design concept for the funding proposal
  • designing the core loop and the mechanics of all farming operations
  • writing game design documents for internal use and as deliverables to the EU
  • coordinating with partners via skype and at meetings around Europe
  • presenting the game to officers of the European Commission

http://www.gates-game.eu/en

 

Jermania

Jermania is an educational mobile game commissioned by the Goethe Institute Indonesia and developed by Indonesian Studio Nightspade in cooperation with kunst-stoff Interactive and Hamburg-based developer The Good Evil. The purpose of the game is to encourage young Indonesians to learn more about Germany by travelling between cities, exploring sights, and competing in fun mini-games.

After writing the pitch for the Goethe Institute, I had the chance to travel to Indonesia for a kick-off meeting and workshop. It was a very rewarding experience that led to lasting friendships and strong ties to the Indonesian game industry.

My involvement:

  • writing the pitch for the Goethe Institute to get our studio involved
  • travelling to Indonesia to participate in a workshop to create the game concept
  • supporting the Indonesian studio in weekly skype sessions
  • participating in game conferences to present and promote the product

http://goethe.de/ins/id/en/kul/pkt/gin/jea.html

 

Eddies Teambuilding

Eddies Teambuilding is a research project commissioned by the Ludwig-Maximilian-University Munich and three other universities. The browser game is part of a workshop that teaches Industry 4.0 and will be licensed to companies to train their employees in better self-organization. The game was passed to me after the evaluation by the university came back.

My involvement:

  • overhaul the game design based on evaluation results
  • create a concept detailing all changes for representatives of the universities
  • coordinate with an HTML5 developer to implement changes in time and budget

http://eddies-teambuilding.de

 

Kingdoms & Monsters

Kingdoms & Monsters is a freemium city-building and resource management game for mobile devices. The game was already live when I joined the design team and features a broad set of characters with complex relationships and character development. I was hired to streamline and expand the content of the game.

My involvement:

  • writing quests based on existing characters and character relations
  • introducing new characters and questlines to the game
  • creating event quests that are tied to special occasions
  • designing new buildings and resources based on available assets
  • balancing costs and rewards for buildings, quests, and resources

Download for Android

 

Samurai Senshi

Samurai Senshi is a 2.5D Sidescrolling Beat’em Up for PC. The player takes on the role of a powerful Samurai working to save his village from evil spirits with the aid of his mystical sword. The combat mechanics allow the player to select from a 360° angle of attack. The game was developed as a semester project at the Games Academy with Unreal Engine 4.

My involvement:

  • coordinating the team as a project manager
  • creating game systems and core mechanics
  • writing a background story
  • level design, enemy behavior and balancing in UE4
  • presenting results to the review board